The studio is engaged with the architecture archives of the Nieuwe Instituut as fragmented traces of our collective disciplinary memory.
We explore the transmedial nature of architecture through the study of architectural precedents that embed media within spatial design —such as immersive imagery, sound, video, and interactivity— and how such elements shape perception and construct ideological narratives.
We develop interactive VR environments that served as portals into spatial narratives grounded in archival research and critical reflection.
These interventions probe the intersections between the virtual and the real, the physical and the digital, and the temporal layers of past and present.
Philips Pavilion (1957), Le Corbusier & Ioannis Xenakis
Hanover 2000, MVRDV
Holland America Line Pavilion (1937), Hendrik Wijdeveld
Osaka Pavilion
(1970), Jaap Bakema
Vertical Nexus by Nikoletta KyprianouThe Catalyst of a City by Anan TianEchos of Time by Ziyue YuPlay, Assemble, Build by Shuyu ZhangPestalozzi Labyrinth by Katarzyna Prokopiuk Chronocube by Shanice Soeroredjo
ECHOES OF TIME by Ziyue Yu
based on Wheels of Heaven by Aldo and Hannie van Eyck (1966)
PLAY, ASSEMBLE, BUILD by Shuyu Zhang
based on Berlin Voids by MVRDV (1991)
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PESTALOZZI LABYRINTH by Katarzyna Prokopiuk
based on Pestalozzi Village by Piet Blom (1962)
THE CATALYST OF A CITY by Anan Tian
based on Stadhuis Amsterdam by Herman Hertzberger (1967)
THE CHRONOCUBE by Shanice Soeroredjo
based on Dutch Osaka Pavilion by Carel Weeber and Jaap Bakema (1967)